Here's my last project, a Rubik's Cube tank. I tried to do something more cartoon with the textures of this one. Modeling was made in 3ds Max, UVs in Rizom, texturing in Substance Painter, Shading and Rendering in Maya and finally compositing in Nuke.
It's based on this amazing artwork by IWSE Zhang: https://www.artstation.com/artwork/w0Da0O
Beauty
AO and Wireframe